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Tower Defense <T>
A tower defense game in a medieval setting. Intended to incooperate rouge-like elements.
Core-Features:
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Smart enemies that follow the set path with 3D-pathfinding
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Fully configurable system for spawning the enemies. Enemies come in waves, configurable spawn intervals, amount of enemies, spawn delays and more.
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Dynamic and extensible system for towers: with many different attacks, custom upgrades and placement with automatic hitbox calculation
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Rouge-like system with rewards based on a enemy-kill-progression. Rewards can unlock tower-upgrades or have global effects (not fully implemented).
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System for handling currency
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